tag:blogger.com,1999:blog-8233359482213412697.post6579927702058047157..comments2021-01-18T14:48:13.504-07:00Comments on Team Ahab: Meaning in Video Games: Ian Bogost's How to Do Things With VideogamesGideonhttp://www.blogger.com/profile/13328578010572353558noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8233359482213412697.post-40315921951076102292013-10-27T20:53:58.377-06:002013-10-27T20:53:58.377-06:00Good job, Paul. It looks like you've already e...Good job, Paul. It looks like you've already extrapolated some good points. I can't wait to see what you find when you actually get into it. And I agree with you on the whole "artgames" thing, as we already talked about in class; it's kind of pointless.Anonymoushttps://www.blogger.com/profile/09272503170933937255noreply@blogger.comtag:blogger.com,1999:blog-8233359482213412697.post-36403641703650205292013-10-25T13:59:18.623-06:002013-10-25T13:59:18.623-06:00James Paul Gee talks about exploration and learnin...James Paul Gee talks about exploration and learning in Pikmin! (In "What Video Games Have to Teach Us About Learning and Literacy") I love these scholars talking about games I've played in terms of actual things you learn. I swear I learned everything I know about managing money from Final Fantasy games. (Don't buy potions, wait for a save point = Don't buy fast food, wait till you get home.) <br /><br />This goes so much deeper than the game reviews I'm so used to which focus on how fun the game is or how well it was designed. It'd be cool to see a Game Informer article exploring things like mortgages in Animal Crossing. Listening to this guy talk about his son having so much stuff in this game that he can't move around in his home provides a really unique perspective. <br /><br />Also Animal Crossing is awful. Awful game. It punishes you for not playing regularly. And yeah, you're paying down a mortgage the whole time. Your Friendly Neighborhood Warriorhttps://www.blogger.com/profile/03452911024972910981noreply@blogger.comtag:blogger.com,1999:blog-8233359482213412697.post-28327734959807468332013-10-23T10:12:54.145-06:002013-10-23T10:12:54.145-06:00It looks like we came across some of the same book...It looks like we came across some of the same books as we were doing our research. So, with your bed-time story game, are you thinking of actually making it in the near future, or was this more of a conceptual exercise? Also, with regard to your claims in the final paragraph, I feel like "art film" is actually a pretty common idea, so the fact that such a distinction would exist in video games doesn't seem so weird to me. I hear people recommend movies as "art films" pretty frequently, and there are some games that I would definitely consider "art games" as well, like Okami and Dear Esther (maybe Flower, too, though I don't know much about it). Anyway, I hope you know by now that I am really interested in your academic work. I maybe hold back from commenting every time you post for fear of spamminess, but I really appreciate your work and get fired up by your ideas.Anonymoushttps://www.blogger.com/profile/04730559977449669957noreply@blogger.com