I.
Introduction
1.
"[A] grouping of at least several thousand people with a common
culture, usually a common language, usually a geographic locale, some
significant (usually monumental) buildings and architecture, and a
political structure that is not necessarily unified” (Blaha 2002).
2.
"Civilization is fundamentally a cultural infrastructure of
information and knowledge that serves survival and continuity. What
distinguishes a civilization from a culture is that this
infrastructure, having reached a critical level of complexity,
becomes autonomous from constituent cities, nations, and empires"
(Bosworth
2003). At what point will digital/Internet culture
reach its critical complexity?
B.
With a majority of the world's physical frontiers having been
swallowed up in expansionism, many are looking to digital spaces as a
new frontier—a place where they can establish their own culture and
stake their claim in a rich and vibrant future within the Digital
Age. Whether independent civilizations will emerge from this new
frontier is yet to be determined, but already we see the close
integration of real and virtual 'civilizations' as we know them, and
the future will surely witness further advances in this area. Though
at this stage of its progression the Internet and its substituent
communities are still very much so dependent on real-world
authorities and spaces for their being and maintenance, the
foundations are already in place for the eventual emergence of
virtual civilizations.
C.
Working
Thesis: Virtual
spaces are becoming increasingly independent, and while they
necessarily remain linked to the real world, they nonetheless provide
the social underpinnings for the genesis of digital civilizations
through their facilitation of virtual government, economy, and
culture.
II.
Digital Governance
A.
The concept of digital governance is already taking root among many
Internet communities and has likewise served a model for real-world
governance. This suggests that digital paradigms could be applied
more broadly as a foundation for digital states.
B.
Hybrid
forms of digital governance are already in place in a number of
online communities, virtual worlds, and video games.
C. True
Democracy / Opt-in Citizenship
1.
Speaking back: a list of grievances to LindenLabs
D. Use of digital tools in hammering out real-world governance
D. Use of digital tools in hammering out real-world governance
1.
Iceland's
use of Facebook to crowd-source its constitution
2.
Turkey
considered doing the same
III. Virtual Economies
A. While virtual economies still exist primarily as subsidiaries to real economies, emerging currencies
III. Virtual Economies
A. While virtual economies still exist primarily as subsidiaries to real economies, emerging currencies
and globalized economic paradigms
have provided the necessary underpinnings for independent
digital
monetary systems.
B.
Recent years have seen a number of virtual currencies emerge and
fall, but each of these has
been a step toward stable virtual
economies/currencies (tie into social surplus)
C. Interconnection of virtual and real markets
C. Interconnection of virtual and real markets
1.
Much of modern trade takes place in digital spaces. In an age where
economy is king, digital markets are more agile, competitive,
cost-efficient
2.
Flow of money real money into digital economies: exodus
and recession
a.
“Potentially, the economic value in free digital goods — regarded
as a big “zero” in traditional GDP measurements — is actually
worth quite a bit to the economy in terms of advertising (the
consumer “attention” factor) and the enhanced innovation
delivered across various business sectors. Brynjolfsson pegs
this
value at about $300 billion a year to the U.S. economy alone.”
(Link)
D.
Bitcoin
as a new and potentially stable digital currency
2. Recent
trends: appreciation, recognition by U.S. Courts as legal tender,
integration
E.
Economy/Currency as representative of a nation: “Bitcoin
nation – On bitcointalk.org,
one Bitcoin user suggested that in maintaining a currency distinct
from other world currencies, the Bitcoin community had already
defined itself as an independent nation (as distinguished from a
state). He wrote, "Currencies
have always represented a nation and I think that we ARE a nascent
nation, albeit a virtual one, a legitimate one nevertheless." He
later called for "native products" and "national
industry" as means of stabilizing the volatile virtual currency.
[I'm considering dropping my third section on art, so I haven't formatted it yet and it's not included here. Additionally, the conclusion is more so a conglomeration of ideas that I would like to address but which as of yet lack a clear tie-in to the thesis.]
IV. Conclusion
virtual and real worlds, and an understanding of virtual worlds will prove increasingly vital.
noticing wire frame graphics in your peripheral vision, don't
worry, that's just the borders
between reality and fantasy breaking
down.”
C. Call
for virtual settlers
No comments:
Post a Comment