Tuesday, December 17, 2013

Final Reflections: "How I Have Come to Understand Digital Culture"

I came into this class knowing a good amount about digital culture already. I had taken a course from Dr. Burton before in which he emphasized academic blogging and using social networks for social discovery and social proof. I had already been researching and writing about videogames as art and literature for a while. However, what I really took away from this class is a view of the truly digital world we’re now living in. That world is open, complex, beautiful, even though in many ways not exactly new.

The new digital world I saw through this class is open in more ways than I thought. It’s open access, open opportunity, and largely open-armed. I learned a ton about copyright law and the complex issues of fair use and creative commons that I hadn’t understood before as I saw just how much information really is entirely open and free to be accessed through the internet, and how much creative content is being made open source for anyone to use and add to or adjust (the Linux operating system, for example, or Wikipedia). Our lectures on crowdsourcing were especially eye-opening to me because I hadn’t understood just how complex, powerful, and beautiful projects done asynchronously by people from all over the world could turn out to be, like Eric Whitacare's virtual choir. I saw also a wider range of opportunity provided by the internet as we talked about the do-it-yourself movement and maker culture, as well as e-publishing, social networks, and tinkering. This especially hit home to me in the video we watched of a homemade space craft. I also saw how open-armed the digital culture really can be as we talked about all the different opportunities to share undergraduate research, and how communities can and have formed around almost any topic somewhere on the Internet. I especially felt these three aspects of digital culture—open access, open opportunity, and open-armed—as I started my own blog to collect my thoughts on videogames and ultimately published with one blog and am now in the works with two others. In gathering resources to put in my writing, in collecting and forming my own thoughts, and in working with other people through the internet to get my ideas out there and receiving feedback, I have seen digital culture at work in all three of these meanings of the word “open.”

Two students who have especially helped me take my understanding of digital culture even further as I’ve gone throughout this course are, unsurprisingly, the other two students in my blogging group, Greg Bayles and Aleesha Bass. Greg showed me how the three meanings of open in the digital world can become the foundations for an entirely new kind of civilization—how real human organizations can exist entirely within the digital world, and how most physical organizations are becoming increasingly digital as well. Aleesha helped me see how our digital activity reflects our true identity in a clearer way than I ever had before. As I went through the course, I understood more about how our online actions express our identity, but as Aleesha looked specifically at Pinterest and we talked about it together, even concluding that one could tell the personality and major life events of a person based on their Pinterest boards alone, something clicked in my brain and I saw just how our digital selves connect to our real selves in a clearer way than I ever had before.

I’ve truly seen a whole new world throughout the course of this class. Even though our readings of Moby Dick have proven that the concepts, issues, and foundational ideas of the digital world certainly aren’t new, new technologies are allowing us to take those ideas and concepts and deal with those issues in bigger, faster, and deeper ways than we ever have before. It truly is a brave new—digital—world.

Wednesday, December 11, 2013

You Are What You Pin: An Analysis on Pinterest Identity

Below is the link to my final paper.



P.S. Sorry about the screenshots from the survey. They are getting messed up when the .pdf is uploading to Google Docs, and I'm not sure how to fix it. Here are the links to the pinboards if you would like to look at them.

Extroverted
Introverted
Sensing
Intuition
Feeling
Thinking
Prospecting
Judging

Civilization in the Digital Age: Virtual Spaces and Hybrid Reality

Well, the White Whale is slain. My final paper is done. Soon the Rachel will come round to pick up the surviving orphans from the sea, and I'll go back home to warmth and solitude.

In any case, I decided to include a link to the paper in a .doc format, as I know I hate reading papers like this on blogs. I hope you enjoy!

https://drive.google.com/file/d/0B_oHVteZi_KNWHZsMWxIdUhXQ0U/edit?usp=sharing

UPDATED: (TWO of my) Final Product(s)

Like I said in my last post, my final project has kind of broken into many different pieces, but I made good on the promise from my proposal and made a little ebook of my essays on games and literature, which you can find here. It's in epub format, which most e-readers, tablets, and smartphones should support with the right app, or you can read it on the web through Firefox or Chrome with the right add-on/extension. A good Chrome e-reader add-on I found is Readium.

Also, I can't post my paper on the classical unities in videogames online because it's going to be published at First-Person Scholar, but here's a link to a doc of it.

If e-readers aren't your thing, all of the essays are also available (along with some other stuff I've written on games) at my personal gaming blog, Complicate the Narrative.

Thanks for reading! Enjoy!

Tuesday, December 10, 2013

One Success, Two More Potentials

So my final project has fractured into many different things all at once, but I've submitted three different articles/essays to three different people, and they've now all responded.

First of all, the gaming blog/game blogging aggregator Critical Distance accepted and featured my piece "The Romantic Dead" in their feature "This Week In Videogame Blogging" for this week (week of December 8). That's a big deal because it puts my name right next to a lot of the biggest in the business of videogame writing right now (and it's given a healthy spike to my blog views for the past couple days, too).

Next, Dr. Olvier Turle, founder of the literature blog Interesting Literature and now writer at the Huffington Post, liked my post "Journey and the Epic" and has said he wants to feature it as a guest blog piece in the near future, but it busy right now and will get back to me in a couple weeks.

Finally, the guys over at First Person Scholar liked my "Romantic Dead" piece, but said they don't host things already hosted somewhere else (even my personal blog), so I wrote a new piece entitled "All in One: Open World Games and the Classical Unities" that I've sent to them and they said they'd like to feature it, I just needed some revisions and a few more references. So I'm hard at work on that.

Anyway, so far at least that's 3 for 3, as long as those last two work out. This is amazing results and I'm so excited to see where this goes.

Wednesday, December 4, 2013

Digital Spaces: Working Outline

I. Introduction
                A. What is a civilization?
1. "[A] grouping of at least several thousand people with a common culture, usually a common language, usually a geographic locale, some significant (usually monumental) buildings and architecture, and a political structure that is not necessarily unified” (Blaha 2002).
2. "Civilization is fundamentally a cultural infrastructure of information and knowledge that serves survival and continuity. What distinguishes a civilization from a culture is that this infrastructure, having reached a critical level of complexity, becomes autonomous from constituent cities, nations, and empires" (Bosworth 2003). At what point will digital/Internet culture reach its critical complexity?
B. With a majority of the world's physical frontiers having been swallowed up in expansionism, many are looking to digital spaces as a new frontier—a place where they can establish their own culture and stake their claim in a rich and vibrant future within the Digital Age. Whether independent civilizations will emerge from this new frontier is yet to be determined, but already we see the close integration of real and virtual 'civilizations' as we know them, and the future will surely witness further advances in this area. Though at this stage of its progression the Internet and its substituent communities are still very much so dependent on real-world authorities and spaces for their being and maintenance, the foundations are already in place for the eventual emergence of virtual civilizations.
C. Working Thesis: Virtual spaces are becoming increasingly independent, and while they necessarily remain linked to the real world, they nonetheless provide the social underpinnings for the genesis of digital civilizations through their facilitation of virtual government, economy, and culture.

Tuesday, December 3, 2013

Pinterest Project Proposal

Working Title:
You Are What You Pin: Analyzing People Identities Based on Pinterest Pins

Working Thesis:
As people become involved with Pinterest, they not only showcase their interests but also show their identities through their likes, pins, and repins on Pinterest.

Preliminary Exploration:
For my preliminary exploration, I have been gathering data via Google Alerts--not that much comes up regarding Pinterest and identity, but I have found some good articles on social media in general and identity, which I think have pointed me in the right direction.

My previous blog posts have also looked at Moby Dick and Pinterest and a couple of curation posts here and here. What got me interested in this topic in the first place was reading Girl Wide Web 2.0, especially the chapters that dealt with identity and social media.

Relevance:
I think that this is topic is relevant because as we are spending more time with social media, we are needing to adjust and find ways to best represent ourselves online. There are different ways that people can represent themselves online, such as personally or professionally. From a Pinterest account, not only can people show their likes and interests but they also can show what is going on with their lives at the current time, such as a decorating for a new house or planning a party.

Format:
For the format of this project, I've decided to do a survey (click right here if you would like to take it) about Pinterest and identity to see if I could find a correlation between the two. I will then write a paper describing my background research and my findings and conclusions from the survey.

Outlet:
As stated from my last blog post, I was interested in the CATaC Conference because its theme is the closest to what I want to present. The papers can be in a short (3-5 pages) or long (10-15 pages) format. Since I plan on including the stats of my survey, the paper will be in the longer length. The paper is due on February 14.

Curation:
My curation includes gathering data from the survey and pinning images on Pinterest that correspond with the personality traits I used in the survey. The pinboards are as follows: extroverted, introverted, sensing, intuition, feeling, thinking, prospecting, and judging--the pins are typical of those personality traits, and I tried to get as wide of a variety as possible.

Social Proof:
I've gotten lots of people to respond to my survey so far, and I've had a couple of shares for my survey on Google+ and Facebook. I've also shared the survey to communities on Google+ (the Pinterest and Digital Identities communities to be exact), and I am looking forward to sharing my conclusions with these groups after I finish this project.

Next Steps:
The next steps include to finish gathering data from the survey, compile it all, and see if there really is a strong correlation between personality traits and pins on Pinterest. Since I don't know exactly what they will entail, I want to gather more secondary sources about analyzing identity from personality traits so I can see if the results from my survey might actually mean anything. It will be interesting to see how this turns out.

That's it for now. I would appreciate any feedback and will offer up my feedback for your proposals as well.