For my midterm paper, I did a mix of what I wrote in my midterm posts (here and here), what I'd written in earlier posts (mainly this one, this one), and new stuff that came up as I worked through these ideas. The final result can be seen here (on Skydrive--feel free to comment on it over there--I've never used Skydrive like this before! It could be fun!).
Then, of course, it all just got more complicated when I went to see Dr. Burton and Dr. Wickman. Dr. Wickman pointed out that many of the claims I made are based on assumptions about the theoretical underpinnings of media and "new" media that are actually hot debates currently in the academic world. For example, I say in my paper, "When new mediums arrive, however, no culture exists to prepare their audience to unpack the meaning the creator intended." Dr. Wickman pointed out that this isn't necessarily true, and pointed me to some scholars and books that complicate this idea and argue that even in "new" or "emerging" media, there may be an existing culture impacting it.
After that, the conversation turned to another topic that the shifts in digital culture and digital media makes more complicated and difficult: graduate school. They asked me what what my plans were after graduation, and we discussed the pros and cons of going a more traditionally scholarly route and becoming a professor working with the kinds of ideas I've been developing about video games over the past year or so, or jumping straight into the video game industry and returning to academics later (Dr. Burton pointed out that for this industry, it might be like the business school--you have to work in the field a while to really be an authority on it).
I've already been looking at the University of Utah's top-rated game design program, but since talking to Dr. Burton and Dr. Wickman, I did more research and found out that MIT actually has a Comparative Media Studies/Writing (why the slash? I don't know.) master's degree, which seems like a Digital Culture class on steroids. But programs like that are extremely limited, and majorly untried. What jobs do they lead to? None specifically, but of course the program is extremely relevant to the world today and would lead to all kinds of opportunities. The question of grad school and which school or program to go to is just yet another aspect of life made more complicated by the new digital media and culture.
Showing posts with label Dr. Wickman. Show all posts
Showing posts with label Dr. Wickman. Show all posts
Monday, October 14, 2013
Monday, September 23, 2013
Accepting New Technology as Tradition
After today’s lecture from Dr. Wickman, I got thinking about
how traditions are often reasons why some people are not as willing to be as
explorative as others.
In chapter 69 on page 278, it describes what happens to the
whale after its carcass is let go in the ocean: "When the distance obscuring
the swarming fowls, never the less still shows the whit mass floating in the
sun, and the white spray heaving high against it; straightway the whale’s
unharming corpse, with trembling fingers is set down in the log—shoals, rocks,
and breakers hereabouts: beware! And for years afterwards, perhaps, ships shun
the place; leaping over it as silly sheep leap over a vacuum, because their
leader originally leaped there when a stick was held. There’s your law of
precedents; there’s your utility of traditions; there’s the story of your
obstinate survival of old beliefs never bottomed on the earth, and now not ever
hovering in the air! There’s orthodoxy."
As Dr. Wickman pointed out in class, this relates to
religion. But I would like to postulate that this idea of blind following that
is being suggested is not only pertinent to religion but to technology as well.
People don’t like there to be a lot of changes in their
lives. Throwing changes into a normal and structured life, at least for people
like me, can give a “you-threw-off-my-groove” kind of vibe, and it takes time
to accept the change. We are creatures of habit.
| Courtesy of Mike Licht, NotionsCapital.com, flickr.com |
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