Showing posts with label digital worlds. Show all posts
Showing posts with label digital worlds. Show all posts

Thursday, October 24, 2013

We the People: Digital Civilizations

Creative Commons Attribution Share-Alike 2.0 Generic
By Greg Bayles, graphic remixed from Luc Legay
I've been getting more and more interested in the idea of digital civilizations, so I wanted to throw out some of the thoughts that I've had over the past couple of days. Earlier in the week, I completed a book preview on Jane McGonigal's Reality is Broken, and while I found a lot of really useful information, I think the most influential for me has been just a couple lines from a NYT book review. William Saletan remarks, "The Internet isn’t heaven. It isn’t hell, either. It’s just another new world. Like other worlds, it can be civilized." Now obviously my interest in digital civilizations predisposed me to be way more excited about this than perhaps the average person, but for me, Saletan's words came as a powerful reminder about a concept that I've held dear for years: we are the creators of our realities.

Friday, October 18, 2013

Creating Worlds: Immanuel Kant and Virtual Reality

Wiki Creative Commons
This idea is still in its infancy, but I wanted to get it up here before it gets carried away in the busy of life. Recently, I've been studying Immanuel Kant's Critique of Pure Reason, and that's got me thinking about the imagination as a creative entity. Kant's overarching idea is that reality is founded in the imaginative representation rather than in actual substance--that the world is really just a series of relationships that  exist between the mind and the body and that the world is thus, in some sense contained within each individual. This has lots of implications, but the quick and dirty summation is that as a result, human beings are, at least in Kant's view, entirely autonomous and actually construct their worlds (actively and passively) through the associations that their imagination makes with objects and ideas in the world around them.

Thursday, October 17, 2013

Google Alerts (Teaser) and Mirror's Edge

I've been looking into Google Alerts as a way of monitoring the Internet for information on digital worlds and civilizations, and I'm thinking that this will be a really effective way of catching the latest information on new technologies and trends. I made three different alerts today, and I'm going to monitor them over the next few days to see what quality of information it really picks up, and then I'll post a review on Monday as to my findings.

Creative Commons License, Tom Francis
In other news, I recently stumbled on a game called Mirror's Edge, and I've been enjoying exploring that world and thinking about the implications of some of the ideas. The game is based in a dystopian world wherein a hegemonic political/police entity controls all information highways. As a result, the only safe means of transporting information is through runners who use parkour (you should watch this: it's amazing) to navigate rooftops and abandoned buildings in their efforts to evade capture. The game originally interested me because of the parkour aspect, in that I'm working on a novel that features parkour runners or "kites," but in any case, as with most well-made games, Mirror's Edge has got me thinking about some other important ideas.

Monday, October 14, 2013

Digital Nations: The New Frontier


(If you're in for a long read, read it all. Otherwise, just skip to the bolded stuff)

Okay, so here's my proposition, and I want to hear your thoughts on it: just as America was the cultural and social heir of the British Empire and the British Empire that of the Roman Empire, the Internet represents the heir apparent to the cultural and social wealth of the American 'Empire' and will ultimately serve as a crucible for new, digital civilizations.  

So some of you probably thinking right now, "Wait a second... America heir to the British Empire? The British Empire heir to Rome? I don't know what you're talking about..." Well, that's okay, because the idea is still rattling around in my head, too, and it still needs a lot of refining, but I think you'll see my point as I explain. It all started out with the lovely drawing that you see to the right. Well, actually, it started out when I found out that there are Roman aqueducts all across Great Britain, but the drawing was really when it started to take shape. So, to start off, let's look at what goes into making a super-power (like the British Empire and America, for example):

Thursday, October 3, 2013

"Another and still stranger world..."

Ch. 11, Moby Dick, by Herman Melville
Recently, I wrote a blog post, a Google+ message, and a Facebook plea asking for you to help me choose between research topics, and the tally is in. I'm proud to announce that I'll be researching 'digital worlds unseen'--that is, the digital universes that oft times go completely unnoticed in the 'real' world despite their apparent complexity and outright intrigue.

In light of our study of Moby Dick, this is an especially pertinent topic, for in some sense, the leviathans of Melville's work live in a world that is to us likewise unknown and unseen--a place that's neither understood nor appreciated by the vast majority of people. We perhaps catch a tiny glimpse of that world every now and then in our brief encounters with its strange inhabitants, but we otherwise remain blissfully (and sometimes sanctimoniously) ignorant to these worlds lurking just beneath the threshold of our perception. Well, I want to change that.