Showing posts with label Google Alerts. Show all posts
Showing posts with label Google Alerts. Show all posts

Monday, October 21, 2013

Google Alerts: the Now, the What, the Who

I've been looking into Google Alerts as a curation tool of late, as I wrote in a recent blog post, but I wanted to throw some thoughts out there as to its usefulness and some of the things that I've found .

My general impression is that I'm very impressed. I've used Google Alerts before to monitor people, but I've never really approached it topically, and I have to say, I've really been missing out on a valuable tool. I put up three alerts (queries) on Thursday and have been receiving daily updates on "digital worlds," "virtual worlds," and "virtual civilizations," and while I've gotten a few things that were less applicable to my particular area of interest, I've discovered a lot of really interesting recent, meaningful resources and found people with whom I can connect.




Thursday, October 17, 2013

Google Alerts (Teaser) and Mirror's Edge

I've been looking into Google Alerts as a way of monitoring the Internet for information on digital worlds and civilizations, and I'm thinking that this will be a really effective way of catching the latest information on new technologies and trends. I made three different alerts today, and I'm going to monitor them over the next few days to see what quality of information it really picks up, and then I'll post a review on Monday as to my findings.

Creative Commons License, Tom Francis
In other news, I recently stumbled on a game called Mirror's Edge, and I've been enjoying exploring that world and thinking about the implications of some of the ideas. The game is based in a dystopian world wherein a hegemonic political/police entity controls all information highways. As a result, the only safe means of transporting information is through runners who use parkour (you should watch this: it's amazing) to navigate rooftops and abandoned buildings in their efforts to evade capture. The game originally interested me because of the parkour aspect, in that I'm working on a novel that features parkour runners or "kites," but in any case, as with most well-made games, Mirror's Edge has got me thinking about some other important ideas.