+Paul Bills's research on video games, so I decided to take a few minutes to contribute some resources for his study of video game "literacy." Paul has been working on a book proposal for a work on how to "read" video games from a critical persthe medium of the 21st century, so I'm excited to see people like Paul engaging in formal analysis of games. They will, no doubt, play an integral role in the future of media studies, and realistically, they are on track to become one of the most powerful tools for audience engagement and social change.
I started off by doing a search for "reading video games," and that didn't turn up much of anything useful (mostly just a bunch of pseudo-games that teach reading). I then decided to try searching for "critical analysis of video games," and this turned up some really great material. I've divided into three categories: courses/syllabi, books, and miscellaneous (though still valuable) resources.
I started off by doing a search for "reading video games," and that didn't turn up much of anything useful (mostly just a bunch of pseudo-games that teach reading). I then decided to try searching for "critical analysis of video games," and this turned up some really great material. I've divided into three categories: courses/syllabi, books, and miscellaneous (though still valuable) resources.