In our Digital Culture class, we've already discussed a lot about the complicated idea of what type of book Moby Dick really is. Looking at the digital mediation post Dr. Burton wrote brought me back to that question as he encouraged us to deliberately disrupt the text to see it in a new light. After reading Ian Bogost's How to Do Things with Videogames and pondering game design a lot lately, I started to mediate Moby Dick through the lens of game design, and I wish to argue here how Moby Dick is a game--not that it could be adapted into a game well, but that the book itself is a kind of game.
Showing posts with label digital mediation. Show all posts
Showing posts with label digital mediation. Show all posts
Tuesday, November 12, 2013
Moby Dick is a Game
In our Digital Culture class, we've already discussed a lot about the complicated idea of what type of book Moby Dick really is. Looking at the digital mediation post Dr. Burton wrote brought me back to that question as he encouraged us to deliberately disrupt the text to see it in a new light. After reading Ian Bogost's How to Do Things with Videogames and pondering game design a lot lately, I started to mediate Moby Dick through the lens of game design, and I wish to argue here how Moby Dick is a game--not that it could be adapted into a game well, but that the book itself is a kind of game.
Subscribe to:
Posts (Atom)