Showing posts with label transmedia. Show all posts
Showing posts with label transmedia. Show all posts

Sunday, October 6, 2013

Shifting from Physical to Online - Midterm 1


Here are the blog posts I have written so far this semester.
The themes I seem to be the most interested in are the themes that center on how we are shifting traditions from physical to online. Although there are pros and cons to this, the benefits seem to outweigh the problems. A universal culture has developed, but it's all digital. People seem to like it for a myriad of reasons. It's easy and more convenient to access this information. And other times, it's about the kind of information people can access or the types of audiences they can reach.

People can collaborate with one another to make something completely new and different, just like Eric Whitacre's virtual choir. People can get information on any subject they can think of and they don't have to physically go anywhere to get it. People can be self-taught on any subject. People can send messages and connect with friends or family instantly, no matter their locations. The list can go on and on. The point is, we would not be able to do this (at least, not very easily) without the help of the digital culture that is available through the Internet.

We have adapted to this new culture. Kylee, Ariel, and Greg both mentioned that technology has become an extension of ourselves, which can be good and bad, like Derrick discusses in his post. In a way, we are now the product of transmedia; we are adapted and changed for another medium.

The questions I wish to ask are as follows: Are all of these changes necessary? And why do we tend to change when we represent ourselves online?

Thursday, September 26, 2013

Fast-Fish and Loose-Fish 2: Digital Fish Edition

On Monday, I talked about Chapter 89 of Moby Dick and the concept of Fast-fish and Loose-fish and how it ultimately serves as a foundation for the creation of meaning within the novel. Today, I want to extend on ideas I started there by applying the concept of Fast-fish and Loose-fish to a wider view of our entire digital age.

To review, I basically argued that all meaning in life--both in art and outside of it--is the product of connection. (Indeed, the more I think about it, I can't really tell a difference between connection and meaning, and it seems the two are almost interchangeable.) If this is all true, then, ultimately, this idea is another key to how the digital age changes everything. New technologies give us different powers of connection, and thus the powers to alter the meaning of nearly everything in our lives.

As digital media gives fans more chances to connect with fictional universes,
it makes these universes more meaningful for them.
Digital communication changes the meaning of our lives because it changes the connections in our lives. That sounds big and daunting and somewhat terrible, but it's true in both superficial and profound ways, and isn't necessarily a bad thing. For one, the internet has given rise to millions of meaningful and valuable relationships that wouldn't have ever been possible before. Perhaps where this is most easily seen is the rise of fandoms, or more specifically what I'll just call "Comic Con culture." As Kylee pointed out in her post on the subject, Comic Con is a physical gathering of enormous numbers of fans of several similar but quite distinct fictional universes. Ironically, such conventions have grown as internet technology has become more ubiquitous and powerful. You'd think with more possible digital connection, you wouldn't need to physically gather in one place, but I would argue that Comic Con culture is on the rise because these people spend so much time reading/discussing/watching/playing online with each other that they create real relationships around these fictions, and those relationships climax in a confidence and understanding that can only come with community, leading to more and more people identifying with the community enough to physically attend a convention.